#pragma once
#include "../BoardGameBase/gameentityasset.h"
#include "BattleLineCard.h"


class CBattleLineCardManager :
	public CGameEntityAsset
{
private:

public:
	CBattleLineCardManager(void);
	virtual ~CBattleLineCardManager(void);

	void Init();
	void Update(float fTime);
	void Render();
	void Deinit();
};

